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basilisk [2023/12/09 18:15] rebootbasilisk [2024/08/29 15:14] (current) – external edit 127.0.0.1
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 +~~Title: Basilisk~~
 +
 {{::basilisk-banner.png?680|}} {{::basilisk-banner.png?680|}}
  
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 ===== Intro ===== ===== Intro =====
  
-Once the ROM is loaded, the game presents you with its title screen.+Once the ROM is loaded, the game presents you with its title screen. Upon pressing start, the intro sequence starts, with the following text scrolling on the screen.
  
-MYCENAE +<WRAP center centeralign box>
-!$#& A"D+
  
-Untold hardship befalls the kingdom, a time of gamine+MYCENAE \\ 
 +1437 A.D.
  
-the king struggles to prodvide for this pieopl;e and allocate food to the peastns+Untold hardship befalls the \\ 
 +kingdom, a time of famine.
  
-you a simple knight are dispatched to hear your+The king struggles to provide \\ 
 +for his people and allocate \\ 
 +food to the peasants.
  
-The town is diserted, shrill owl.+You, a simple knight are \\ 
 +dispatched to hear out the \\ 
 +people. But it may be too \\ 
 +late when you arrive at town, \\ 
 +it was not what you expected. \\ 
 + 
 +The town is desertedthe \\ 
 +buildings are gone and  \\ 
 +there's a shrill howl \\ 
 +in the air. \\ 
 + 
 +</WRAP> 
 + 
 +When done, you are dropped at **State 0**.
  
 ===== State 0 ===== ===== State 0 =====
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 ===== State 6 ===== ===== State 6 =====
 +
 +Unlike the other save states, **State 6** is just a demo. The player is shown walking through forest and sometimes changing directions. When they come across an NPC, they kill them in one hit.
 +
 +It's worth noting that at times, the player encounters one of the hooded NPCs seen in other states, which they ignore.
  
 ===== State 7 ===== ===== State 7 =====
  
 +**State 7** has the player start in a stone corridor, with a hooded figure and a white fog on the right and rocks on the left.
 +
 +It is possible to squeeze past the rocks on the left through the left side, leading to what looks like an error sprite from [[basilisk-2000|Basilisk 2000]] with the following lines:
 +
 +  * //Crossing this space won't get you anywhere.//
 +  * //The vein that connects the two games.//
 +  * //The devil is in the details.//
 +  * //Oh but the devil is in everything.//
 +
 +The hooded NPC on the right has the following lines:
 +
 +  * //Could ya believe it!//
 +  * //It seems nowhere is safe, not even a castle.//
 +  * //To think that the basilisk made it all the way here.//
 +
 +Beyond the hooded figure is a white fog, which when entered, moves the player in an empty space, with a different encounter depending on whether or not the player has obtained the sword from **State 3**. If the player has obtained it, they will encounter a knight, leading to the ending screen. If they haven't, they will encounter the shaking eye of the Basilisk, leading to a game over.
  
basilisk.1702145751.txt.gz · Last modified: 2024/08/29 15:14 (external edit)