basilisk
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| basilisk [2023/12/09 18:15] – reboot | basilisk [2024/08/29 15:14] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ~~Title: Basilisk~~ | ||
| + | |||
| {{:: | {{:: | ||
| Line 7: | Line 9: | ||
| ===== Intro ===== | ===== Intro ===== | ||
| - | Once the ROM is loaded, the game presents you with its title screen. | + | Once the ROM is loaded, the game presents you with its title screen. Upon pressing start, the intro sequence starts, with the following text scrolling on the screen. |
| - | MYCENAE | + | <WRAP center centeralign box> |
| - | !$#& A"D | + | |
| - | Untold hardship befalls the kingdom, a time of gamine | + | MYCENAE \\ |
| + | 1437 A.D. | ||
| - | the king struggles to prodvide for this pieopl;e and allocate food to the peastns | + | Untold hardship befalls |
| + | kingdom, a time of famine. | ||
| - | you a simple knight are dispatched | + | The king struggles |
| + | for his people and allocate \\ | ||
| + | food to the peasants. | ||
| - | The town is diserted, shrill | + | You, a simple knight are \\ |
| + | dispatched to hear out the \\ | ||
| + | people. But it may be too \\ | ||
| + | late when you arrive at town, \\ | ||
| + | it was not what you expected. \\ | ||
| + | |||
| + | The town is deserted, the \\ | ||
| + | buildings are gone and \\ | ||
| + | there' | ||
| + | in the air. \\ | ||
| + | |||
| + | </ | ||
| + | |||
| + | When done, you are dropped at **State 0**. | ||
| ===== State 0 ===== | ===== State 0 ===== | ||
| Line 33: | Line 51: | ||
| ===== State 6 ===== | ===== State 6 ===== | ||
| + | |||
| + | Unlike the other save states, **State 6** is just a demo. The player is shown walking through forest and sometimes changing directions. When they come across an NPC, they kill them in one hit. | ||
| + | |||
| + | It's worth noting that at times, the player encounters one of the hooded NPCs seen in other states, which they ignore. | ||
| ===== State 7 ===== | ===== State 7 ===== | ||
| + | **State 7** has the player start in a stone corridor, with a hooded figure and a white fog on the right and rocks on the left. | ||
| + | |||
| + | It is possible to squeeze past the rocks on the left through the left side, leading to what looks like an error sprite from [[basilisk-2000|Basilisk 2000]] with the following lines: | ||
| + | |||
| + | * //Crossing this space won't get you anywhere.// | ||
| + | * //The vein that connects the two games.// | ||
| + | * //The devil is in the details.// | ||
| + | * //Oh but the devil is in everything.// | ||
| + | |||
| + | The hooded NPC on the right has the following lines: | ||
| + | |||
| + | * //Could ya believe it!// | ||
| + | * //It seems nowhere is safe, not even a castle.// | ||
| + | * //To think that the basilisk made it all the way here.// | ||
| + | |||
| + | Beyond the hooded figure is a white fog, which when entered, moves the player in an empty space, with a different encounter depending on whether or not the player has obtained the sword from **State 3**. If the player has obtained it, they will encounter a knight, leading to the ending screen. If they haven' | ||
basilisk.1702145751.txt.gz · Last modified: 2024/08/29 15:14 (external edit)
