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basilisk [2023/12/10 00:13] – Add better intro text rebootbasilisk [2024/08/29 15:14] (current) – external edit 127.0.0.1
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 +~~Title: Basilisk~~
 +
 {{::basilisk-banner.png?680|}} {{::basilisk-banner.png?680|}}
  
Line 49: Line 51:
  
 ===== State 6 ===== ===== State 6 =====
 +
 +Unlike the other save states, **State 6** is just a demo. The player is shown walking through forest and sometimes changing directions. When they come across an NPC, they kill them in one hit.
 +
 +It's worth noting that at times, the player encounters one of the hooded NPCs seen in other states, which they ignore.
  
 ===== State 7 ===== ===== State 7 =====
  
 +**State 7** has the player start in a stone corridor, with a hooded figure and a white fog on the right and rocks on the left.
 +
 +It is possible to squeeze past the rocks on the left through the left side, leading to what looks like an error sprite from [[basilisk-2000|Basilisk 2000]] with the following lines:
 +
 +  * //Crossing this space won't get you anywhere.//
 +  * //The vein that connects the two games.//
 +  * //The devil is in the details.//
 +  * //Oh but the devil is in everything.//
 +
 +The hooded NPC on the right has the following lines:
 +
 +  * //Could ya believe it!//
 +  * //It seems nowhere is safe, not even a castle.//
 +  * //To think that the basilisk made it all the way here.//
 +
 +Beyond the hooded figure is a white fog, which when entered, moves the player in an empty space, with a different encounter depending on whether or not the player has obtained the sword from **State 3**. If the player has obtained it, they will encounter a knight, leading to the ending screen. If they haven't, they will encounter the shaking eye of the Basilisk, leading to a game over.
  
basilisk.1702167237.txt.gz · Last modified: 2024/08/29 15:14 (external edit)