basilisk
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| basilisk [2023/12/10 00:13] – Add better intro text reboot | basilisk [2024/08/29 15:14] (current) – external edit 127.0.0.1 | ||
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| + | ~~Title: Basilisk~~ | ||
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| {{:: | {{:: | ||
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| ===== State 6 ===== | ===== State 6 ===== | ||
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| + | Unlike the other save states, **State 6** is just a demo. The player is shown walking through forest and sometimes changing directions. When they come across an NPC, they kill them in one hit. | ||
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| + | It's worth noting that at times, the player encounters one of the hooded NPCs seen in other states, which they ignore. | ||
| ===== State 7 ===== | ===== State 7 ===== | ||
| + | **State 7** has the player start in a stone corridor, with a hooded figure and a white fog on the right and rocks on the left. | ||
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| + | It is possible to squeeze past the rocks on the left through the left side, leading to what looks like an error sprite from [[basilisk-2000|Basilisk 2000]] with the following lines: | ||
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| + | * //Crossing this space won't get you anywhere.// | ||
| + | * //The vein that connects the two games.// | ||
| + | * //The devil is in the details.// | ||
| + | * //Oh but the devil is in everything.// | ||
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| + | The hooded NPC on the right has the following lines: | ||
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| + | * //Could ya believe it!// | ||
| + | * //It seems nowhere is safe, not even a castle.// | ||
| + | * //To think that the basilisk made it all the way here.// | ||
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| + | Beyond the hooded figure is a white fog, which when entered, moves the player in an empty space, with a different encounter depending on whether or not the player has obtained the sword from **State 3**. If the player has obtained it, they will encounter a knight, leading to the ending screen. If they haven' | ||
basilisk.1702167237.txt.gz · Last modified: 2024/08/29 15:14 (external edit)
