Table of Contents
Basilisk 2000 is a game by Kira.
In fiction, it is the spiritual successor to the unreleased Basilisk developed by a team led by David Bunch.
Characters
- David Bunch: Chief engineer and manager for Basilisk 2000.
- Greg Jason: Programmer.
- Allen Anderson: 3D artist.
- Dave: Art lead, makes textures.
- Cassie: Animator and AI programmer.
- George: Music artist.
- Kyle Tubman: The person who found the Basilisk 2000 disk on eBay. He wrapped the contents of the disk in a Unity project to make it more playable.
Cells
- OFFICE2000 (unreachable through the console)
Out of game secrets
vid.wmv
In the game files is a video titled vid.wmv. It appears to be a screen recording of a conversation on AOL Messenger between “AAnderson” and “GJason”, which are most likely Allen Anderson and Greg Jason from the dev team.
Transcript
AAnderson: Hey I think something is wrong with David.
GJason: The texture guy? David Suz? He's great imo.
AAnderson: No, I mean David B.
AAnderson: You know he was the one who found that body downstairs.
GJason: That was like 10 years ago or smt.
AAnderson: It must still be bothering him, he's still obsessed with the incident.
GJason: Yeah I can tell too. Maybe it's just his way of coping tho?
AAnderson: I'm not just scared for him, he could be dangerous.
GJason: Like fire us?
AAnderson: I think he keeps a gun under his desk and it's just.
AAnderson: It's difficult, I dunno.
GJason: Lets just get this project done and then we can ask HR.
AAnderson: Yeah I guess. I might just be a little paranoid too.
GJason: I get it tho.
AAnderson: This chat is secure right?
GJason: I think/hope so X<
GJason: lol, enough foolin then let's make a game.
AAnderson: Ight, I gotchu.
- It has been confirmed by Kira that the “Victor Laurie” is a mistake, the name should be David Bunch.
- Given the name of the process started in the window beneath the sword icon (ChatSpy.exe), it can be inferred that David Bunch was spying on his employees.
___.zip
In the game files is a password protected zip archive called ___.zip. It can be opened using the password SKINNED, which can be obtained from the door area in ARENA.
The only file in the archive is BASILISK - early build remove.smc. It can be opened as an image, or in the SNESy+ emulator from Basilisk.
Image
ROM
As a ROM file, it must be placed next to the original Basilisk ROM in order to be loaded properly.
Upon loaded, you directly booted into a forest with a missing texture from Basilisk 2000 on the ground. In the area is an error sprite from Basilisk 2000, which has this to say:
- Hey you made it.
- All the way back here.
- That's when it started after all.
- The skinning, the scared alchemy to create a true basilisk.
- They started with a man.
- Although some called him a monster.
- They sought to make his outside as warped as his inside.
- They started with the skin, it had to go first.
- Little by little they removed almost everything.
- Util they finally made it, a true basilisk.
- A true monster.
- A they kept it, fed it, poked it, and tortured it.
- Then they locked it up and worst of all.
- They f o r g o t it.
- But it lived, somehow, it seems.
- At least in the back of David's mind it did.
- Or was it David all along?
- Or did he simply help with the experiment?
- Or did he just work in the same office building?
- Or was it all just a nightmare.
- He couldn't remember. He didn't want to either.
- But it lives.
- And it will live.
- And it will grow.
- And it will starve.
- And it will feast.
The game closes after the last line of dialogue.




